![]() ![]() ![]() I missed the first day but saw all the material and step-by-step screenshots for everything (including text descriptions) was already uploaded on CANVAS. The program is incredibly realistic and the brushes and masking options give you so many possibilities.įrom the beginning the course was laid out very well. But I didn’t get my first choice, and to be honest I’m incredibly grateful because zBrush has been so much fun. That being said, my first choice for electives was Advanced 3D Modelling (3DS Max) which I have some experience in but pragmatically knew that that would be the most useful for my degree and future career. I throw ceramics in my spare time and have always wanted to do sculpture and when we were given an opportunity to take an elective I wanted to finally take advantage of the fact that I am studying at an ART school. Images to the left taken from Danny's notes because I still hadn't learned how to save or taken note to screenshot process. We also learned about the zTool and the difference between zSpheres, primitives, and polymeshes. It was really interesting to see what potential this has, as a creative tool, in the hands of people like Benji who are easily able to create worlds and creatures out of the figments of their imagination. These zSpheres are created, moved, scaled, and rotated off each other to create a network/skeleton for your model. This was referred to by Danny as creating an 'armature'. We also learned about zSpheres, which allow you to create the basic foundation or structure for a model. We were taught about planning projects and breaking down reference material into smaller elements to tackle one-by-one. Its evident how easy it is to get into zBrush and just start creating madness. ![]()
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